Mobius
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Post by Mobius on Sept 2, 2016 15:31:05 GMT -5
This is the official Cube Duel League v1.0 Table of Contents ---- INTRODUCTION ---- This thread will serve as a general information repository for all rulings, features, and revisions. This thread will not feature Bets, Sponsorships, Purchases, and Challenges nor any updates regarding the ladder standing. The purpose our Cube Arena and its architecture is both to determine a player's martial prowess and cunning. This arena allows for the use of purchasing perks with one's own elo or known as "earnings" or money to fluctuate the ranks, and if the arena expands so does the dimensions in which one could use their money. You can only participate if you are a member of Cube (A3) or an affiliate on our Teamspeak, but this is subject to change. The arena itself includes 10+ active entries, 20 maps, and 5 actively playable maps. Players can use their elo or "earnings" to enhance their odds of either winning or economic mobility in the arena.
-- Getting Started --
The first thing you need to know is that you are entered into the tournament roster if you aren't then you may join the arena after the tournament. Players that are in the tournament will play a best of 3 game with their opponent. Their "money" will be pit against their opponent with a fixed amount and other players may choose to bet on their match. When it is your turn to compete in the tournament then you must enter NJ Duel32 Funcrusher Server 2. You and your opponent may decide who goes first. The player whose turn is first will have choices available to them:
They may pick a map. They may ban a map. They may purchase a map. They may kill a map.
When a player makes their choice it is their opponent's turn to make one. When the "game" is over then you are placed on the ranking accordingly. There are 5 maps to choose from in this initial stage of the arena so pick wisely. Winning a match in the tournament allows you to continue to the next bracket, but failure to win eliminates you from the tournament. You are not eliminated from the arena but placed according to your income relative to others around you. When the tournament is finished and a champion is declared then the hierarchy or "ladder" is established. Those who did not enter the tournament may start from here on.
Your position in the arena is indicative of your income and allows you "economic mobility" depending on the choices you make. Players who enter into the arena after the tournament will be placed on the bottom regardless of their starting income. Players who sign up in this way will be placed by a "first come first server" and then compete normally. You may challenge an opponent or be challenged by one. When challenged by an opponent you may decline but you cannot decline after a set number of times. You may issue an unlimited amount of challenges albeit not the same opponent. You can only declare one challenge per opponent and if your opponent refuses than proceed to challenge someone else.
You have one goal in the arena with many options to execute this goal. Your goal is to become the champion of the arena. In order to successfully be ranked #1 you must defeat the top rank player of the arena. Rank 1 can only be usurped by a player in combat (Bo3) and by no other means. In the event a champion withdraws from the arena then the player rank below him will take his spot as a disputed arena champion. A player is no longer a dispute champion if they best their #2 or 3rd.
Idling in the tournament counts as forfeitures. You will lose money upon forfeiture. Failing to answer a challenge in combat over 2 times will result in a forfeit, but you will not lose money for the match. You will be knocked down your rank as your opponent will still receiving earnings from the match. Withdrawing from the arena will result in losing your standing and income with any accolades you've accrued.
Turn-Order
A best of 3 game consist of a simple turn order. Player1 of the turn order will either pick/purchase a map or kill/ban a map. When he decides officially then it's player2. Player1 decides to ban a map in his first turn then he may only pick a map after Player2 decides. He cannot ban or kill a map if he already done so. Now if Player1 banned or killed a map first he can only pick/purchase a map in his next turn; however if he picked/purchase a map first then he can ban/kill a map in his next turn but not pick a map. The final map is the tie breaker of a given BO3 game. When there's an even number of maps available in a tie game then the play --- under construction
You cannot skip your turn. You may decide on whether you want to ban, kill, pick, or purchase a map. Purchasing a map is the same as picking a map -- it must be played immediately. Banning a map or killing a map applies identically -- the elimination of a map results in the conclusion of your turn. When you pick a map in your first turn then you can only ban/kill a map next turn, and if you ban/kill a map in your first turn then you can only pick/purchase a map. You do not lose a turn in any other way. You will disqualify your turn if you idle for more than 5 minutes and not decide. Winning a round does not net you profit. You can only gain earnings from winning an entire game (the Bo3).
Quick Q&A
What are earnings A faux monetary base of income to determine the purchasing and martial power of an individual player. Earnings allows a player not only a numeric rating of their ability to play, but may use their earnings to buy perks to levy their position in said arena. These perks include purchasing "banned" maps, "killing" maps, endorsing other players, and placing bets against others. A player may not engage in any of these activities, but one may do so at their own peril if they want to boost their rating without successive duels.
What's the format Each duel will consist of a Best of 3 with 25 frag limits. There will be 5 maps out of 20 to choose from in the initial stages of the tournament, and during the map selection process a player may either pick a map or "ban" a map for the BO3 round. Choosing either will conclude the player's turn and enter into their opponent's turn where he may only select a map or ban one. Banning a map this way will only disable it for the game between these two opponents. A winner is determined by the player who can successfully win a minimum of 2 out of 3 rounds. Frags are not counted (unless for stats).
How do you purchase a map A player may purchase a banned map during their turn of the map selection phase. When a player purchases this map it will count as a map being picked, and the money they used to purchase a banned map will be added to their overall "bet" (more about that later). A purchased map can only be a map that was banned BEFORE the game and not one banned during the map selection process, nor can this apply to a player "killing" a map. The player who wins the game (the B03 game in which this transaction occurred) then the map they purchased is now available in the map selection phase for all matches until another player "kills" the map. The player who wins against their opponent who purchased a map against them may decide the fate of the map after their BO3 game instead (kill it or keep it in rotation). A map that is killed may be purchased again in another game
Difference between Kill and Ban A banned map is mainly a map eliminated during the map selection phase of either player and is still in the "map rotation" for the league (it can be picked by anyone outside of that specific game). To "Kill" a map is to eliminate it from map rotation outside of your "Game". A player may purchase to "Kill" a map during their map selection process IF there are more than 5 maps available in rotation. When a player "kills" a map then the money they used to purcahse the kill is added to their bet against the enemy player in the same manner as a purchased map; however, the opposing player cannot decide whether a killed map remains in rotation after they've won unlike a purchased map. A map that is killed is slotted within the unused map repository until it is purchased in another "game".
Can the same player keep killing/purchasing maps Yes but only once per game and if they can afford to do so.
What is the tournament The tournament happening this Saturday is to determine the ranking of the Cube Arena. The format consist of BO3 with 25 frags with the same purchase/kill system as well as earnings installed. Each player and their earnings are petted against one another until the end of the tournament so to determine the rank of eliminated players. The tournament format is a Bo3 single elimination.
What happens after the tournament? The arena's ranking hierarchy is established and the Cube Arena ladder commences to break up earnings.
What if I lag out mid game? The match will resume with the frags counted from before.
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Mobius
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Post by Mobius on Sept 2, 2016 16:27:16 GMT -5
---- EARNINGS ----Earnings is the numeric rating of a player and what determines their position in the arena. A player is ranked relative to their earnings in ascending order, or in other words you are placed based on how much "money" you have. When the tournament is finished players will be ranked based on what they have earned throughout the tournament's duration to establish the arena's hierarchy. There are many things you can do with your earnings other than being a counter of your rating. Earnings in the Cube arena allows you to purchased maps, kill maps, bet against other players, bet solo, or even endorse a player if you feel so generous but you are using your ratings at your own peril. Essentially your earnings are your economic standing in the arena as well, and act as your power to leverage advantages if you are creative enough to see them but you may lose them at the same risk. This is how earnings is established: During signups to the tournament each player will count as 1,000 money to your earnings. With each sign up giving you an additional 1,000 until entries are closed. When entries are no longer permitted than your grand total is x the amount of participants in the tournament times 1,000. When the total amount of tallied then every 0 in the total sum is rounded to 9 instead of numeric variance with exception to the actual number of participants. Here's a working example: Let's say we have 10 sign ups and the signups close. 10 multiplied by 1,000 is 10,000. Each player is given 10,000 to represent the 10 signs up for the tournament. Everyone now is resting on a starting 10,000 money to their earnings. The next step is adding variance. Each 0 in 10,000 is replaced with a 9 instead so the actual total for every entrant in the arena right now is 10,999. This is create a dynamic calculation system when pitting bets against one another. People who enter the arena after the tournament only start off with 10,000 to represent the original sign ups. The reason that 10 thousand does not become 19 thousand is because 19 players did not sign up. Betting and EarningsWhen a challenge is declared by a player to another in the arena then a game commences; however, before the game their wages are compared against each other to determine the worth of each opponent. Since we do not have active divisions yet then each player's betting power is only divided by .30 percent of their total earnings. Meaning: Each player in the arena MUST bet only .30 percent of their earnings against any opponent with the exception of the top player and the lowest. Example: PlayerA has a total earnings of 26,587 and is ranked 2nd in the arena without divisions. PlayerA's betting power by default is 30 percent of 26,587 or 0.3. PlayerA's bet is 7976.1 but we're rounding it to the nearest 10 so it's 7976 PlayerB is the bottom of the Arena with only 9014 making their bet percentage 10 percentage. PlayerB only has 901 making it impossible for him to match his bet against PlayerA In this scenario PlayerB cannot feasibly fight PlayerA. PlayerB will have to spend more than 50 percent of their entire earnings for this match, and losing will result in them being priced out the arena. PlayerB will have to start winning games, bets, or hope a player makes an endorsement for this match up to occur. Let's try a match that's possible. This is a visual representation of a viable match. Player1 and Player2 are in the same range of earnings, but their divisions discerns how much they are betting with Player2 being a B rank means they are betting his 30 percent to the C rank's 20 percent; however, they can afford to fight and thus a game is permitted. The winner of the B03 game does NOT win the total "Pot" between both bets because this will hyper-inflate the arena's pricings. A player who wins this game will win whatever amount their opponent is betting. That means if Player1 wins he'll obtain 4136 money to his own 14922 which comes out to 19058 and vice verse for Player2 who will win whatever Player1 is placing. After the match and their earnings updated to reflect the outcome they are positioned in the arena based on their earnings relative to their division. Player1 winning results in him being placed somewhere in the B division, and PlayerB will be demoted to the C division based on whatever everyone there is making. The highest earning member of a division is always on top as, mentioned before, the arena is sorted by ascending order. PlayerB winning will mean he MIGHT get promoted based on whatever everyone else above him is while Player1 will be demoted and so on. RULES- You cannot challenge an opponent who's bet value is beyond 40 pecent of your total earning value
- You must accept challenges from all opponents and in order of who challenged who first.
- No more than 2 challenges can be issued on an specific opponent. Challenge someone else.
- You may challenge opponents whose money is lower than yours at your own risk.
- Your bet percentage is fixed. You cannot decide how much you are placing against your opponent and vice versa.
- You cannot win the entire "pot" between both.
- Betting for and against a player not in your match is a different topic with different results.
- When players bet on YOU or your opponent to win you do not gain any earnings other than what you've acquired in your match
- You cannot rematch an opponent just after a game with them. You can challenge the same opponent again after you've played at least two games with other opponents.
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Mobius
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Post by Mobius on Sept 2, 2016 18:24:35 GMT -5
---- PURCHASING/KILLING MAPS ----
This section will describe how the map rotation works for the tournament and arena. There are a total of 20 maps in the map pool but only 5 of these are available. The rest of the maps are considered "unavailable" and cannot be picked during map selection. For the rest of these maps to be unlocked a player must invest their money into "purchasing" a map for it to be in rotation. There is only one way to do this: you must purchase a map that is NOT currently available in the remaining 15 map pool during the map selection phase on YOUR turn. A map selection phase works like this:
A coinflip or players determines whose turn is it first. Player1 will have the first turn in the map selection phase and may decide to pick a map that's available, "ban" a map that is available (temporary suspending the map for the game), or "Purchasing/Killing" a map. When Player1 makes his decision then his turn ends. Player2 then may decide between the 3 options what he wants. When a player picks a map then the map MUST BE PLAYED IMMEDIATELY, otherwise when a player bans or kills a map then it is his opponent's turn to decide. In the map selection phase both players can only BAN 1 MAP per game. That means you can only eliminate one map. Once a map has been eliminated in this way then you must either pick a map next turn or purchase one. You cannot KILL a map if you have already banned one. Random is NOT A MAP.
When you purchase a map against your opponent then the same rule applies to picking a map: it must be played now. In the event you defeat your opponent this turn with your purchased map then the map cannot be picked again just like if a map was picked before. A player who picked/purchase a map first must ban/kill a map in their next turn. Defeating your opponent in the Best of 3 game you purchased a map will now allow the map to be in rotation in the league indefinitely until another player (or you) decide to kill it in another game. A map that is "killed" can be purchased again. Same rules apply.
Now if your opponent defeated YOU in the Bo3 game when you purchased a map then your opponent decides the fate of the map. They may choose to keep it in rotation or keep it locked until it's purchased again. It is possible for both players to purchase a map against each other in which case the winner decides the fate of the map their opponent purchased. A new map unlocked and in rotation can be Killed. When all 20 maps are purchased new rules will be implemented to adjust and possibly new maps to be bought.
Killing a map is an advance elimination of a map. Killing a map will indefinitely terminate a map's availability in the league until it is purchased again in another game. You can only ban or kill a map once a game. Killing a map removes a map not only from the Bo3 game you are involved in, but removes it from rotation for all games until it is purchased. Winning a B03 game in which you killed a map will keep the map suspended until it is purchased, and this does not change if your opponent is the winner. When your opponent wins in a B03 game in which you killed a map the map will still be Killed. No one can kill a map if there's only 5 available maps in the league.
Turn-Order
A best of 3 game consist of a simple turn order. Player1 of the turn order will either pick/purchase a map or kill/ban a map. When he decides officially then it's player2. Player1 decides to ban a map in his first turn then he may only pick a map after Player2 decides. He cannot ban or kill a map if he already done so. Now if Player1 banned or killed a map first he can only pick/purchase a map in his next turn; however if he picked/purchase a map first then he can ban/kill a map in his next turn. The final map is the tie breaker of a given BO3 game. When there's an even number of maps available in a tie game then the play --- under construction
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Mobius
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Post by Mobius on Sept 2, 2016 18:57:40 GMT -5
---- GAMBLING/BETS! ----In this tournament players can use their money to purchase favor but may also use their money to gain even more money. This arena implements a dual ranking where ones martial abilities can be complemented by their economic ones. You may gamble your wages in other players matches to net profit with the right choices, but your opponent does not earn any additional earnings from your gamble. The idea of total domination of the arena is both a skill and a financial endeavor. There are two types of gambling modes one can queue in a match: Solo and Competitive. Solo is when you place a bet on a player to win without a competing bet. You will gain a percentage of the earnings your opponent wins based on the percent you bet off of the winnings. In other words: you only win the percentage you put up based on the amount your opponent can win in his match. Failure to win the gamble means you lose the amount you placed. Neither the player you favor or his opponent is affected by your gamble. The same tabulation applies to the Competitive gamble, but you are forced against an opposing bet if any player(s) decide to bet against you. The same rules apply as a solo bet, but instead you gain additional earnings off of your opponent's wager. Multiple players may place bets on any player to create a "pot." A pot is the total amount of money all players have wagered and the winnings go to whoever side won the gamble for the game. Each player who won will earn first their percentage of the earnings their favored player wins (this does not affect the actual players in any way) but also receives their "cut" of the pot divided among the players. 2 players who won a pot against 8 will get their pot divided by 2 and vice versa. You may bet in as many matches available. You cannot bet a single round. You can only bet from 10 percent to 50 percent of the earnings of your opponent. Here's an example: Let's assume you are betting on Player1 to beat player2. No one is betting for Player2 so it's a solo bet. The bet amount of Player1 is what you are hoping to get some money out of and you are 100 percent confident you'll win. So you place a bet of 50 percent of his bet amount meaning you'll win 1492. Now let's assume the same scenario but now 3 players are betting for Player2. They each confidently bid for 50 percent of Player2 so his bet portion of 4136 is 2068 per person. If Player1 wins then not only do you gain the 50 percent of your player's winnings (the initial 1492) but now you'll win the pot of 6204. That's a total of 7696 into your own earnings. Each player on their side loses 2068; however, if they win then you lose the initial 1492 and they split that amount of the pot by 3. A player's stock in the arena is determined by the amount of favored bets they get and how successful those bets are. Gambling in the arena is at your own risk. Throwing games is forbidden but hard to determine and enforce making it pointless to prosecute. You place bets at your own peril. All transactions and bets are public for the same reason and will be logged along with any primary or necessary stat or bookkeeping in this Arena.
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Mobius
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Posts: 28
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Post by Mobius on Sept 2, 2016 22:59:06 GMT -5
--- Ranking in the Arena --
The arena of the league currently is not divided by divisions. The arena currently is only ranked by a player's standing via their win/loss ratio and earnings. The top of the arena can only be seeded by champion of the arena, and as rank number 1 can only be dethroned in combat. That means players with the most economic advantage cannot be ranked above the arena champion who can only be bested by a greater opponent no matter their income. The initial tournament will determine said player, and that player will be challenged by those beneath him who could afford to fight the arena's best. The rest of the arena is sorted out by their income.
Economic Mobility
This arena supports the ability for a player to skip ranks to fight desired opponents. The motto is that if you could afford it then you can do it. A ranked 4 player can skip the 2nd ranked player to fight the champion if they can afford to do so; although, this implies that a player can be knocked down several ranks if they lose a match if they did not have a large sum of money to fall back on. A proper windfall for a wise player is not to just shoot up the ranks, but to have a stable large sum to where a single defeat will only knock them down a single rank.
Players are arranged in ascending order from the champion to the poorest. This is a two-way street: A player who fights another and acquires income can shoot up many ranks even if the player may be a rank below them, and this works inversely if they lose. Players are only positioned to their income. Only the arena champion remains number 1 regardless of funds.
Divisions
When or if we acquire 20 or more players than divisions will be introduced into the arena. The arena will then be sorted by rank and economy. Divisions are sorted first by the top 3 players, then 5, then the rest until that division is filled to 10. The ranks will be as followed:
A 1 through 3 B 1 through 5 C 1 through 10 D 1 through 20
In the chance the arena has more than 48 players than the D division will be increased and the A ranks will adopt 2 more players for A 1 through 5. The maximum rank positions for the A division will be A 1 through 10. The best players will be placed in the A division. A player can ascend the ranks the same way without divisions and that's through proper challenges, winning matches, and acquiring more money. The top player of their division is champion of that division. You do not need to fight the arena champion of the D division to enter the C ranks. All a player must do is challenge the lowest member of the next division to take their seed in the ranks. When you become a C rank player you'll be dubbed officially a ranker in the arena and a full fledged participant. Once in the C division you cannot enter the B division until you defeat the champion of your division and then a B rank member that is above him (assuming you can afford it). You may skip members of your division. You will be placed in your division relative to those around you and their money.
A player who loses while they are at the bottom of a division will be demoted. Even a player who is poor relative to his rank can still maintain their rank with successful wins. Only losing through combat will net you a demotion in your division to another, weaker, division. That plainly means that a B - 9 player with 19000 cannot be a D - 1 unless he loses to a D - 1 or D - 2 player in combat; although, a player who is poor in their division that does lose will be placed in the next division based on their income which can result in a complete dip of position if their earnings are extremely low. You cannot skip divisions whether or not you win or lose. In the event you have fallen and dipped then reconsider your strategy in the arena, and that winning alone may not be enough.
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Mobius
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Post by Mobius on Sept 3, 2016 15:41:53 GMT -5
---- ENDORSEMENT ---- The ability for a player to donate money to purchase an event. The even in question can be a simple game between two players, a tournament of their own, or even purchase another gamemode event such as Team deathmatch. Proceeds from the event are given directly to whomever the endorsement donates to. Players who have acquired a bountiful amount of funds may purchase even a map for a particular match provided it is against a player. They may even purchase as many maps are there are games in a match with the victor deciding on whether any of them gets rotation. What are the benefit of endorsement? Endorsement can only be committed by players who can afford to lobby support for a particular event. A player or players that cannot afford to fight particular players may get endorsements from a very wealthy ranker. They cannot donate funds to a player directly but instead pay for the "betting" or earning power of their opponent versus the player they wish to endorse. This prevent players from stagnating at a lower end rank if a particular arena participant has some vetted interest but also keeps others from inflating their value with direct currency. How does it work? A player who cannot afford a match but has a tie to an upper arena ranker may speak with his investor about a match and if agreed may make a particular request to "sponsor" a challenge. A challenge sponsored by a player is paying for the total "earnings" needed to request the challenge and does not receive any money regardless of the victor. A sponsor may even pay for both players to face off which will alleviate the cost, but again the investor receives nothing in the end. The investor is only making an investment based on any reasoning they have in a prospect and if they could afford to do so then it is allowed. A sponsored challenge can be declined by the player being challenged like any other, but after a small set of declination they may take up a challenge regardless who it is. Invest in a player at your own risk. Here is a working example: Slyor does not have the appropriate funds to challenge Linguicia to this match as Slyor's money is far below the wager Linguicia is worth. Another player named Orion who has 65,653 is interested in helping Slyor for whatever reason and wishes to see this match. He may opt to purchase the actual funds necessary from his own pocket to have these two fight. In this situation he will pay the total amount of Linguicia's wager which is 9920 win or lose, and if Slyor wins then he'll receive Linguicia's wager. Slyor will lose nothing if he is defeated as this match was already paid for by Orion. Yes this does imply Linguicia will lose his wager like a normal game if Slyor wins this sponsored event. Orion could simply pay for both Linguicia and Slyor if he felt generous enough to see this match in which case neither of them have to pay in a loss. Map purchases/kills with endorsementA wealthy player may decide to purchase maps for a particular match of his interest but cannot buy a map before or after. In the same scenario if he wishes to purchase a map for Slyor then it is up to Slyor to decide whether he'll accept the endorsement for a map, if he declines then in his turn he may still pick or ban a map if he hasn't already; although, if he accepts the offer of Orion's purchase than, like if he would if he picked or purchase a map, concludes his turn and both players now must square off in the new purchase map. The same rules apply now if Linguicia wins and decides the fate of the purchase, but Slyor does not decide if he wins since it will now be in map rotation. Orion may even purchase maps for both players, but it is up to the players whether or not they'll accept his offer. In the same vain Orion may opt to kill maps for a particular game; despite his purchasing power, he cannot eliminate a game from rotation in this manner. The player in which he is eliminating a map for must still accept his offer. Maps killed by a sponsored player are not completely eliminated from rotation and the price for killing a map this way will only cost 50 percent the price of an actual map kill. A player who accepts Orion's map elimination will count as them "banning/killing" a map and conclude their turn to their opponent. A investor cannot kill a map for a player IF they have already killed/banned a map in the turn order of the same game. He may pledge to do so for either play. There is an exception to these rules: A player who sponsors a match for both players may have TOTAL SAY in what maps they must fight on. Both players CANNOT dictate a map selection in either turn, BUT they may kill/ban a map. This means that they may ban/kill a map before their investor decides for them to eliminate unwanted map selections. It is up to both players to accept a full on sponsored event unless they cannot. A full sponsored match does not count as a challenge. TournamentAny player with the appropriate earnings may sponsor a tournament in the arena and all events in the arena will dictate the rankings of the players. There will be a flat-rate for an investor(s) to purchase a tournament and may even select particular maps for the event that are already in the map pool. They may pick maps that are both available and not available, but purchased maps in this fashion do not get included to the official map rotation. An investor may gather another or many investors for this event. They may invite whatever players they wish as well or allow open entries. They cannot fix the prices of the players involved and thus a loss/win in this tournament DOES affect your ranking in the arena. It is up to the players to decide whether they wish to entered any sponsored event unless it is a sponsored challenge in which this does not include. A sponsored tournament may allow investor(s) to purchase matches in the same manner in the regular arena. Entering a sponsored challenge means you must accept all request of the event until its finale. A tournament by an investor can have more than one gamemode involved at their bidding but must be organized in advanced. The investors cannot decide on who is paired with who. They may choose maps from a wad not in the official tournament for TDM. There will be a sanctioned pool of maps for TDM in the future of the arena when or IF it expands. Participants outside of this event or any sponsored event can still gamble on the outcome of matches. The tournament investors, again, may decide on the maps being played, when, and who plays them. It is up to you, the player, to decide if you want to get involved in such a tournament. You are responsible for your own money. GamemodesWhen the arena branches off for more players may players invest in different gamemodes for specific events they wish to house. The arena currently does not support different gamemodes other than dueling, but will eventually build a system for multi-mode support with the rankings of the arena.
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Mobius
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Post by Mobius on Sept 24, 2016 20:11:08 GMT -5
---- Rulings ----
The bottom will contain the list of conditions that may transpire in the arena and in a tournament. The following will answer general discrepancies that may result in miscommunication or malicious behavior.
Challenge Rules
Ruling 1 - A player can challenge another to the arena with the exception(s) of A. Your balance is less than 40 percent of your opponent's price (wager) B. They are in a game. C. They are booked to face the proponent of the challenge in a tournament.
Ruling 1.2 - You cannot issue a challenge to an opponent if they have declined your initial challenge. You may challenge anyone else.
Ruling 1.3 - You may declare a challenge to an opponent who has refused you IF they have finished a game with an opponent whom challenged them after your initial declaration.
Ruling 2 - The maximum quota to decline a challenge from an opponent in the arena is 3. A player can only refuse matches until their quota is at 0 in which then all games thereafter are mandatory. A mandatory game is one that is accepted.
Ruling 2.1 - A player can reset their quota when accepting and completing a game from the proponent of a challenge. The counter will reset to 3 with the exception of: A. A postponed game that is accepted to reset the count has not resolved and a subsequent challenge was issued by another proponent within the lapse time.
Ruling 2.2 - A player who receives a challenge may refuse a challenge from the proponent with the exception(s): A. The recipient of the challenge has reached his/her maximum quota of allowed refusals. Subsequent "challenges" are considered mandatory and their refusal will count as a forfeiture.
Ruling 2.3 - A recipient to a challenge may postpone the game by their opponent but only when a challenge is accepted. A game cannot be booked indefinitely and either will expire or forced to play. The expiration for postponed matches are 5 days.
Ruling 3 - A forfeit does not count as a decline to a challenge. The former defines an accepted challenge whether voluntary or mandated and thus wagers are calculated normally upon forfeiture.
Ruling 4 - A tournament constitutes as a mandated challenge that is automatically accepted.
Ruling 5 - Once a challenge is accepted then bets are opened until the beginning of the first map. This is subject to change.
Turn-Order / Map Selection
Ruling 1 - Both parties participating in a game during the map selection phase may agree to: A - Use a coinflip to determine the turn-order of both parties B - Determine the turn-order on their own
Ruling 1.2 - The coin-flip function from randcoin is the sole arbiter of an agreed or mandatory coinflip. In the instance the wad or function of the wad ceases to function then an arbiter of the coinflip is determined by both parties or administration.
Ruling 2 - A turn-order's sequence cannot be broken or traded.
Ruling 2.1 - A player who idles or takes more than 5 minutes to decide on whether ban/kill or pick/buy will be disqualified from the game. Wagers from both participating parties will be calculated normally. Bets will not be included. The duration to determine a decision by the violating player may be subject to change at an administrator's discretion.
Ruling 2.2 - A player who disconnects in either player's turn will be given given a limited time to return. Continuous disconnects or failure to show-up will invoke Ruling 2.1 of Turn-Order / Map Selection and will result in disqualification.
Ruling 3 - A player who refuses to play a match determined by either participating parties' map selection/purchase will be disqualified from the game. Wagers from both parties will be calculated normally. Bets will not be included.
Ruling 4 - A player can undo a decision they have made in a turn, but continuous indecisiveness will result in a disqualification via Ruling 2.1 of Turn-Order / Map Selection. They cannot undo a decision if their opponent has already made theirs in the next turn.
Ruling 5 - A player cannot kill a map that has been played in his/her match.
Bets
Ruling 1 - Bets are open during the duration of: A. A post-pone game from an accepted challenge B. Another game by other players after an accepted challenge C. During Map Selection of the game in which you wish to place bets on
Ruling 1.2 - Bets are closed when announced by the bookkeeper or administrator(s) of a game or tournament. Bets can only be extended for players in a game during the time bets were opened for another as they were unavailable to place bets. Bets are closed when the first map is selected in a game.
Ruling 2 - Bets are no longer accepted verbally. Bets can only be submitted to designated channels such as Private Messages by the bookkeeper or administrator(s).
Ruling 3 - You may undo your bet. Do not spam your bet changes or they will not be accepted.
Ruling 4 - Bets cannot be placed on a game if they are closed. Bets are announced open or closed by the bookkeeper of a game or administration.
Ruling 5 - All bets are private until the conclusion of the game in which the bets were placed on.
Ruling 6 - A bookkeeper is a designated player who logs the event(s) or game(s) taking place including bets, map selection information, scores, and results. They are assigned by an administrator.
In-Game Rules
Ruling 1 - A player who refuses to spawn within 5 minutes will be disqualified with the exception of: A. Dictated by an administrator B. Technical difficulties that can proven
Ruling 1.2 - As dictated by Ruling 1 of In-Game Rules when a player is recipient to technical difficulties that may impede their ability to play may they post-pone for a limited amount of time.
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